Heubert Little
Player: Austin
Class: Champion (Fighter subclass in DC20)
Ancestry: Human
Campaign Status: Active (Session 14)
Role in Party: The Heart, the Emerging Leader
Character Overview
Heubert Little is a young human man of limited intellectual capacity but extraordinary heart. He entered this campaign searching for purpose and a way to prove himself—to show his friends (and himself) that he is not useless. Over the course of fourteen sessions, he has grown from a simple-hearted fighter into a genuine leader during combat, someone whose presence stabilizes the party and whose decisions carry moral weight.
His earnestness is his greatest strength and, potentially, his greatest vulnerability.
Stats (DC20 System)
| Stat | Value | Notes |
|---|---|---|
| Prime Modifier | +2 | Strength (Champion fighter) |
| Save Modifier | +1 | Average across saves |
| Combat Mastery | +3 | Fighter training, improving over time |
| PD (Protective Defense) | 15 | Medium armor typical for Champions |
| HP (Estimated) | 55-60 | Fighter baseline with good survivability |
Ability Scores (Conceptual)
| Ability | Score | Modifier | Notes |
|---|---|---|---|
| Strength | 16 | +3 | Physical presence and power |
| Dexterity | 10 | +0 | Average coordination |
| Constitution | 14 | +2 | Hardy and resilient |
| Intelligence | 8 | -1 | Low—struggles with complex reasoning |
| Charisma | 16 | +3 | High—genuinely good-hearted, people trust him |
| Wisdom | 13 | +1 | Average common sense |
Personality & Motivation
The Core Fear
Heubert’s driving fear is being called useless by his friends. This is not mere insecurity—it is existential dread. He needs to matter. He needs to contribute in ways that are visible and undeniable.
Early in the campaign, Heubert may have been dismissive of magic or mystical concerns because he could not understand them. They made him feel small. Combat and physical problems, by contrast, are things he could handle directly. This gave him purpose.
Recent Growth
Over the course of the campaign, Heubert has undergone genuine transformation:
-
Learning About Magic: He has begun studying magic, not to master it, but to understand it. This represents intellectual humility—he is reaching beyond his limitations.
-
Combat Leadership: In battle, Heubert has found his voice. He naturally rallies the party. He makes tactical calls. He protects the vulnerable. These are not things he was “told” to do—they emerge organically from his character.
-
Moral Clarity: When the party faces ethically complex situations, Heubert often cuts through the noise with simple, good-hearted wisdom. “Is this right? Will this help the people we care about?” His intelligence may be low, but his moral compass is true.
Current Arc & Plot Hooks
Primary Thread: Heubert is discovering that leadership is not about having all the answers—it is about having the courage to keep moving forward and the heart to bring others along.
The stolen Aetherium Battery case involves complex political forces (House rivalries, the Nexus, Dr. Allera Solaris’ enemies). These are the kinds of intricate problems that would normally confuse Heubert. However, the core truth—“someone stole something that feeds 2,000 people; we need to get it back”—is simple and clear. Heubert can own this mission.
Secondary Thread: Heubert’s genuineness may be exactly what is needed to negotiate with certain NPCs or factions. In a world of political maneuvering and hidden agendas, authentic goodness is both rare and powerful.
Relationships
- Illiolus: Sees him as a source of strength and wisdom; trusts his discipline
- Birbra Bardborn: Party member; appreciates her creativity and intelligence; perhaps slightly intimidated by her intellect
- Teevis Sweet Tea Snik: Party member; grateful for the healing and care; sees them as part of the family unit
- Fishnet: Party member; respects her street smarts; benefits from her cynical perspective as balance to his optimism
- Angus Umber (Felix Notios): Party member; finds his magical knowledge impressive; unaware of Angus’ full backstory
- Nyc: Party member; finds her mysterious; uncertain if he trusts her fully
Character Development Arc
Session 1-5: The Proving Ground
Heubert was trying to prove his worth through raw combat effectiveness. He was eager, sometimes reckless, seeking validation.
Session 6-10: The Expansion
Heubert began to recognize that the party faced challenges beyond combat. He started listening more. He asked questions even when he didn’t fully understand. This intellectual humility was transformative.
Session 11-14: The Emergence of Leadership
Heubert has stopped trying to prove himself and has started leading. In combat, he calls targets and strategies. In downtime, he checks on party members’ wellbeing. He has become the emotional anchor the party may not have realized it needed.
Potential Arc Forward
- Path A - The Knight: Heubert could formalize this leadership into a Champion’s ultimate form—a true protector and leader of men
- Path B - The Sage: Heubert could continue pushing his intellectual boundaries, becoming the unlikely wisdom-bearer
- Path C - The Reluctant Legend: As the party becomes more entangled in larger political/cosmic forces, Heubert could become a symbol—the good-hearted human who stands for something in a complex world
Strengths & Weaknesses
Strengths
- Genuine Goodness: Not naive, but authentically kind-hearted
- Combat Effectiveness: Strong fighter, reliable in a direct confrontation
- Emotional Intelligence: Despite low Intelligence score, he reads people well
- Loyalty: Dedicated to his party; would sacrifice for them
- Moral Clarity: Cuts through complex problems to find the right choice
- Courage: Willing to face danger without hesitation
Weaknesses
- Low Intelligence: Complex puzzles, ancient languages, magical theory—these are genuine challenges
- Education Gap: Limited formal learning; may not know history, geography, politics deeply
- Potential Impulsivity: When emotions run high, he may act before thinking
- Self-Doubt Moments: Still vulnerable to feeling inadequate when facing intellectual challenges
- Authority Confusion: May struggle with complex command structures or hierarchy
DM Notes
Equipment & Abilities
- Champion’s Weapon: Likely a sword or axe, well-maintained and trusted
- Medium Armor: Standard fighter’s kit with good durability
- Magical Literacy: Newly developing; understands basics but not advanced theory
- Combat Tactics: Improved over time; now calling shots and reading battlefield
Voice & Mannerisms
- Speaks plainly and directly; no flourish or unnecessary words
- When uncertain, he listens more than he speaks
- In combat, his voice rises with clarity and confidence
- Often defers to others’ expertise, but will speak up when he sees danger
- Uses simple metaphors and practical examples rather than abstract concepts
Campaign Significance
Heubert represents the moral center of the party. As the campaign moves into more complex political and cosmic territory, his goodness is not a weakness—it is an anchor. He is the character the universe revolves around least, in the sense that he carries no dark secrets or heavenly intrigue. This makes him valuable.
The stolen Aetherium Battery and Dr. Allera Solaris’ mission may eventually demand moral choices. Heubert will not choose based on cleverness or political advantage. He will choose based on right and wrong. The party will need this.