Dr. Allera Solaris

Overview

Distinguished solar energy researcher and quest giver. Dr. Solaris hired the party to recover her stolen Aetherium Battery (Ethereum Core) following its theft from her prestigious exhibition in New Vedard. As a wealthy patron of scientific advancement, she wields significant influence in the scientific community and hosts exhibitions showcasing cutting-edge renewable technology.

Appearance & Demeanor

  • Sharp, professional bearing with silver-streaked hair
  • Favors tailored clothing in earth tones and solar-panel-inspired metallics
  • Operates with practiced charm but maintains an air of distance
  • Speaks with precision; chooses words carefully
  • Physical presence commands rooms without raising her voice

Role in Campaign

Quest Hook: Hired the party to locate the stolen Aetherium Battery after it was taken during her exhibition. The battery is capable of powering a single farm for 2,000 years—immensely valuable for the post-collapse agriculture movement in Elorea.

Primary Suspects She Identified:

Compensation: Has offered substantial payment plus research partnership opportunities.

Known Facts

  • Operates primary research facility in New Vedard focused on solar energy storage and distribution
  • Wealthy enough to fund exhibitions and hire independent investigators
  • Well-connected in academic and energy sectors
  • Hosted the exhibition where the battery was stolen
  • Provided the party with preliminary suspect profiles

Relationships

  • Professional rival dynamic with the four suspect scientists
  • Patron relationship with Dr. Zephra Kale (after the Reverie sessions)
  • Connected to The Nexus circles (though unclear if willingly)

Plot Hooks

  • Party may discover evidence of her involvement and must decide whether to confront or blackmail her
  • She may be a victim of the same conspiracy that stole the battery
  • Learning her secrets could unlock the identity of the real thief
  • Her potential defection from the conspiracy could be a major turning point

Quick Reference

Motivation: Unclear (protection? coercion? profit?)
Trustworthiness: Medium (appears reliable; actually compromised)
Combat Threat: Low (no combat skills)
Negotiation Difficulty: High (has leverage and secrets)